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Gameplay & Technical Designer

I liaison between technical and the creative, designing expressive player mechanics and programming for ease of development.

Skills and Specializations

Design

  • 3C's Development

  • Procedural Generation

  • Game Rules

  • Sound Design

Programming

  • Unity, C# Scripting

  • C++ Game Programming

  • Computer Graphics

  • Vector Calculus

     Cheese On a Roll

Cheese On a Roll is a 2.5D platformer, where the player plays as a roll of cheese, trying to reclaim their wine from the rats as fast as possible. By melting on stoves, the player can change forms to pass through grates and utilize Melty Specials.

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This project was developed in "Computer Game Programming" course at Carnegie Mellon University, in Fall 2025, using instructor Jim McCann's proprietary base code, and was later presented at the Game Creation Society Fall Release that semester.

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Let's Roll!Kenechukwu Echezona
00:00 / 00:36

Development Info

  • Duration: Oct-Dec 2025

  • Programming Language: C++

  • Level Design: Virtual Graph Paper

  • Frameworks: OpenGL, Node

  • Music: MuseScore, Audacity

Contribution Highlights

I served as Design Lead on a team of four developers.

  • Designed two levels and level data export script

  • Designed and programmed player locomotion and abilities
    • Rolling speed and jump physics

    • Grapple swinging mechanics and controls

    • Wall cling and jumping

  • Programmed dynamic camera movement system

  • Composed overworld theme, and wrote script to support loop points in .wav files.

     Dashteroids

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Dashteroids is an action arcade game, where the player chains dashes through asteroids to earn points and extend their time. The game features  score-attack and battle modes.

This project began development in the "Experimental Game Design" course at Carnegie Mellon University in Spring 2025, and later presented at the Game Creation Society Spring Release that semester.

Asteroid Dasher!Kenechukwu Echezona
00:00 / 00:42

Development Info

  • Duration: Jan-Feb, Apr-May 2025

  • Game Engine: Unity

  • Scripting Language: C#

  • Design Document: Microsoft Whiteboard

  • Version Control: GitHub

  • Music and Sound Effects: MuseScore, Audacity

Contribution Highlights

I was the sole developer on this project.

  • Designed and scripted:

    • Dash controls, mechanics, and physics

    • Asteroid procedural generation

    • Score Attack rules and system, including scoring rules and time bonus multiplier
    • Arena Battle rules and ship interactions
  • Composed five songs and modified a provided sound library

     Castle Fractal

Early Access Release
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TitleKenechukwu Echezona
00:00 / 00:47

Castle Fractal is a top-down action dungeon crawler, where the player defeats monsters, and expands and manages their inventory to progress through rooms and aim for a high score.

Throughout development, I released two prototypes to playtest combat mechanics such as enemy behavior and weapon abilities.

Development Info

  • Duration: Sep 2021-Nov 2024

    • Combat Prototype 01: Nov 2022-Jan 2023

    • Combat Prototype 02: Nov 2023-May 2024

    • Early Access Release: May-Nov 2024

  • Game Engine: Unity

  • Scripting Language: C#

  • Design Document: Google Docs

  • Version Control: GitHub

  • User Interface: Google Drawings

Contribution Highlights

I was the sole developer on this project.

  • Designed and scripted all gameplay, including:

    • Player movement and controls

    • Combat mechanics (character health, hitbox interactions, stat interactions)

    • 5 Weapon Types and 36 Weapon Abilities

    • 10 Enemies and 3 Bosses

    • Procedural Room Generation

  • Implemented feedback from more than 10 playtesters across 2 Combat Prototypes.

  • Founded Hatfelt LLC for business and distribution purposes.

     Witchin' in the Kitchen

Witchin' in the Kitchen is a party game loosely based on the fairy tale "Hansel and Gretel." Up to four players are tasked with capturing and transforming children into ingredients, in order to prepare as many food orders for patrons as they can.

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This project was developed in "Game Design, Prototyping, and Production" course at Carnegie Mellon University, in Spring 2026, and was later presented at the Game Creation Society Spring Release that semester.

Get Back Here, Gretel!Kenechukwu Echezona
00:00 / 00:35

Development Info

  • Duration: Mar-Apr 2026

  • Game Engine: Unity

  • Scripting Language: C#

  • Version Control: Perforce

  • Music and Sound Effects: MuseScore, Audacity

Contribution Highlights

I served as sound engineer and programmer on a team of six developers.

  • Programmed object holding interaction and kid state data

  • Developed the procedural order generation system

  • Composed title, kitchen, and results music

  • Created the kitchen sound effects 

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Orientation Quest is a campus alternate reality game, where first-years discover places, landmarks, and resources around campus to earn ScottyCoins. These ScottyCoins can be traded in for prizes such as CMU merchandise, novels, and Pittsburgh Connection Tickets.

This project was developed for Carnegie Mellon University's First-Year Orientation Program, and won the National Orientation Directors Association (NODA) Innovative Program Award in 2025.
Contribution Highlights
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Carnegie Mellon University ARG
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    Orientation Quest

Development Info
  • Duration: Mar-Aug 2025
  • Partners: Carnegie Mellon University First-Year Orientation, ScottyLabs
  • Design Document: Google Docs
  • Players: 561
  • Challenges Completed: 14860

 

I served as Game Director on a team of six developers.
  • Created overall concept and gameplay loop
  • Determined over 100 locations, landmarks, and resources important for incoming first-years to explore
  • Partnered with over half a dozen campus partners to provide prizes for first-year players
  • Provide future game directors with post-mortem document to ensure future success of the project.

Thanks For Visiting!

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