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Game Designer, Programmer

I design in-depth player action and worlds, program combat and procedural generation systems, and utilize these skills to create engaging gameplay loops.

Skills and Specializations

Design

  • Procedural Generation

  • Character Controls

  • Action/Combat Mechanics

Programming

  • Object-Oriented Programming

  • Data Structures

  • Unity Scripting

  • C#

Projects

     Castle Fractal

Early Access Release
Client Icon.png

Castle Fractal is a top-down action roguelite where the player defeats monsters and picks up weapons to progress through rooms and aim for a high score.

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Throughout development, I released two prototypes to playtest combat mechanics such as enemy behavior and weapon abilities.

Development Info

  • Duration: Sep 2021-Present

    • Combat Prototype 01: Nov 2022-Jan 2023

    • Combat Prototype 02: Nov 2023-May 2024

    • Early Access Release: May-Nov 2024

    • Projected Full Release: August 2025

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  • Game Engine: Unity

  • Scripting Language: C#

  • Design Document: Google Docs

  • Version Control: GitHub

  • User Interface: Google Drawings

Contribution Highlights

  • Designed and scripted:

    • Player movement and controls

    • Combat mechanics (character health, hitbox interactions)

    • 5 Weapon Types and 36 Weapon Abilities

    • 10 Enemies and 3 Bosses (movement and attack behavior, score values)

    • Procedural Room Generation

  • Leading a character artist, sound engineer, and VFX artist in developing the aesthetic identity of the game.

  • Implemented feedback from more than 10 playtesters across 2 Combat Prototypes.

  • Founded an LLC for business and distribution purposes.

     Dashteroids

Dashteroids GCS S25 Build Portfolio Icon.png

Dashteroids is an action arcade game, where the player chains dashes through asteroids to earn points and extend their time. The game features  score-attack and battle modes.

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This project began development in the "Experimental Game Design Studio" course at Carnegie Mellon University, in Spring 2025, and later presented at the Game Creation Society that semester.

Development Info

  • Duration: Jan-Feb, April-May 2025

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  • Game Engine: Unity

  • Scripting Language: C#

  • Design Document: Microsoft Whiteboard

  • Version Control: GitHub

  • Music: MuseScore, Audacity

 

Contribution Highlights

  • Designed and scripted:

    • Dash controls, mechanics, and physics

    • Asteroids procedural generation

    • Score Attack rules and system, including time bonus multiplier
    • Battle Mode rules and ship interactions
  • Composed five songs and modified provided sound library

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     Zero-Gunslinger

Prototype
Zero-Gunslinger Prototype 01 Icon.png

Zero-Gunslinger is a 2.5D platformer prototype. The player needs to navigate the game world using the AXI-Shot to change gravity, collecting Star Keys along the way to clear the stage.

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This project was developed in the "Intro to Unity Game Engine" course at Carnegie Mellon University, in Fall 2023.

Development Info

  • Duration: Oct-Dec 2023

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  • Game Engine: Unity

  • Scripting Language: C#

  • Version Control: GitHub

  • Level Planning: Microsoft Whiteboard

 

Contribution Highlights

  • Designed and scripted:

    • Player movement and controls

    • AXI-Shot

    • Star Key Collection

    • Moving Platform Mechanics

  • Planned out and implemented the test stage

Thanks For Reading!

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